Unity material / shader
Budget: $10 – $30 USD
I need a material with multiple image inputs. each image input is mapped to a seperate shader pass.
attached i have a diagram and the fbx file with the faces mapped in blender to material location.
The current method im using uses 3 serperate materials, i need them combined into one.
the image is labelled 1-3.
for the job a simple rectangle can be drawn for each position.
attached i have a diagram and the fbx file with the faces mapped in blender to material location.
The current method im using uses 3 serperate materials, i need them combined into one.
the image is labelled 1-3.
for the job a simple rectangle can be drawn for each position.