Unity - AR experience using AR Foundation - EXPERT AT UNITY REQUIRED
Budget: £5 – £10 GBP
We need to create an AR app experience which will be for Android and iOS(iPad will be used for iOS). It needs to be built using Unity AR Foundation using Unity v2020.3.28f1. Below are the project requirements which need to be covered and what is expected from the user experience. For iOS, the app will not need to go to the apple store it will be instead added to the device directly.
Please quote how many hours you feel this would take everything will be very rough initially and they we will add more as we go along.
It should mimic this as an example for the image tracking including the UI elements https://github.com/Unity-Technologies/arfoundation-demos#image-tracking
Can use dummy assets initially, functionality will be the important part
Requirements/UX:
1. Loading screen before experience starts - on this loading screen we will have a logo, text and email address field with an opt in button, once entered and submitted the information will be sent to a database(this will be defined at later stage) the user then will see a big start button.
2. Big start button clicked - once clicked we need to show a mini onboarding modal which explains how to scan the markers and interact with them(full details to be decided).
3. User is then entered into the experience. This will close the modal and direct the user with a UI element to scan an image marker
4. We will have around 7 different animated experiences for the user. Each will be activated by an Image tracker marker. (depending on the marker size this should scale the experience appropriately, so if a small marker the experience should be smaller).
5. First image marker scanned will show a 3d virtual assistant who explains(no sound will just be text) what it is the user should do in the experience.
6. Image markers when scanned will activate different animated 3d models(can be any high resolution animated model for now). Once the 3d model animation shows if the user was to look away and then look back at it the animated 3d model should still be showing until closed by the user with a close button. Some experiences may have aspects of interaction for the user for example touch or an acknowledgment of information like clicking next on button. Once the user has finished with one of the experiences a close button should show which will then activate the animations disappear state(fold away).
7. Final marker will be a virtual assistant closing out the experience but letting the user know how they done - this may be a scorecard which shows how many experiences they triggered and maybe show a nice message to the user with the key takeaways from the experience sent to their inbox.
8. Experience should then be able to be restarted fully back to loading screen.
Please quote how many hours you feel this would take everything will be very rough initially and they we will add more as we go along.
It should mimic this as an example for the image tracking including the UI elements https://github.com/Unity-Technologies/arfoundation-demos#image-tracking
Can use dummy assets initially, functionality will be the important part
Requirements/UX:
1. Loading screen before experience starts - on this loading screen we will have a logo, text and email address field with an opt in button, once entered and submitted the information will be sent to a database(this will be defined at later stage) the user then will see a big start button.
2. Big start button clicked - once clicked we need to show a mini onboarding modal which explains how to scan the markers and interact with them(full details to be decided).
3. User is then entered into the experience. This will close the modal and direct the user with a UI element to scan an image marker
4. We will have around 7 different animated experiences for the user. Each will be activated by an Image tracker marker. (depending on the marker size this should scale the experience appropriately, so if a small marker the experience should be smaller).
5. First image marker scanned will show a 3d virtual assistant who explains(no sound will just be text) what it is the user should do in the experience.
6. Image markers when scanned will activate different animated 3d models(can be any high resolution animated model for now). Once the 3d model animation shows if the user was to look away and then look back at it the animated 3d model should still be showing until closed by the user with a close button. Some experiences may have aspects of interaction for the user for example touch or an acknowledgment of information like clicking next on button. Once the user has finished with one of the experiences a close button should show which will then activate the animations disappear state(fold away).
7. Final marker will be a virtual assistant closing out the experience but letting the user know how they done - this may be a scorecard which shows how many experiences they triggered and maybe show a nice message to the user with the key takeaways from the experience sent to their inbox.
8. Experience should then be able to be restarted fully back to loading screen.