Unity editor for 3D RPG game
Budget: $1,500 – $3,000 USD
Target result : I want to create a map editor in the form of a tileset.
purpose of use : For map editing in 3D games.
expected quality :
1. The extension of the map file created through the map editor is saved as [.abcd], etc.
2. When you run the sample 3D RPG game, it loads that map. ( All you need is a character in human form. )
3. A map made in the form of a 3D block is a kind of Minecraft-type map with collision values and height values. However, the individual tiles are much smaller. Assuming the size of one Minecraft block is 256x256, I expect that one block will be 24x24 or 48x48.
expected editor's implementation :
1. In the map editor, there are methods to apply an external texture image to a block and a method to install the block.
2. There are two types of blocks: a 'floor' consisting of one cell and a 'building' in which several blocks are grouped into one layer. Also, there are 'objects' that are similar to buildings. Breaking them down into functional groups:
2-1. Layer A // Ground tileset ( bring a texture image, and 1x1 size )
2-2. Layer B // Building tile ( Several blocks are gathered to form one huge object. Collision value can be set for each block.)
2-3. Layer C // Object tile ( It exists in the same concept as a building, but on a different layer. _
purpose of use : For map editing in 3D games.
expected quality :
1. The extension of the map file created through the map editor is saved as [.abcd], etc.
2. When you run the sample 3D RPG game, it loads that map. ( All you need is a character in human form. )
3. A map made in the form of a 3D block is a kind of Minecraft-type map with collision values and height values. However, the individual tiles are much smaller. Assuming the size of one Minecraft block is 256x256, I expect that one block will be 24x24 or 48x48.
expected editor's implementation :
1. In the map editor, there are methods to apply an external texture image to a block and a method to install the block.
2. There are two types of blocks: a 'floor' consisting of one cell and a 'building' in which several blocks are grouped into one layer. Also, there are 'objects' that are similar to buildings. Breaking them down into functional groups:
2-1. Layer A // Ground tileset ( bring a texture image, and 1x1 size )
2-2. Layer B // Building tile ( Several blocks are gathered to form one huge object. Collision value can be set for each block.)
2-3. Layer C // Object tile ( It exists in the same concept as a building, but on a different layer. _