Unity 3D + WebRTC Dev

Job ID: 33636386

Budget: $30 – $250 USD

My scenario:
I have rather large FBX files (some up to 1GB) for my 3D models and trying to load them into my unity app AR viewer. For anyone with fast internet, this shouldn't be a problem to load, but for other users it takes too long for the model to load in AR. I tried converting the files to .glb formats and than reduced the sizes but still not small enough to load fast for mobile app.

My thoughts are to implement some sort of streaming server where I can host the large 3D model files and then unity app connects to it. That way the user's phone doesn't really have to do any processing since all processing will happen at the streaming server.

Looking for a solution that will allow my to view large FBX files on my unity app.