Unity WebGL Game Performance Fixes
Budget: $30 – $250 USD
I want the Unity WebGL developer to fix some issues in the existing games.
The games used are inside a website and the data exchange process takes place between the website and the game within a Iframe. The way to deal with it is through an event listener (javascript) code to receive a specific number from the website and then run a development interface within the game code
The problem is that the connection between the website and the game sometimes works and sometimes it is blocked and does not work and I do not know the real reason that causes this problem
The second problem is in making the game in full screen mode on iPhone devices
If the problems are difficult to solve, please recommend alternative solutions to do
Thanks
The games used are inside a website and the data exchange process takes place between the website and the game within a Iframe. The way to deal with it is through an event listener (javascript) code to receive a specific number from the website and then run a development interface within the game code
The problem is that the connection between the website and the game sometimes works and sometimes it is blocked and does not work and I do not know the real reason that causes this problem
The second problem is in making the game in full screen mode on iPhone devices
If the problems are difficult to solve, please recommend alternative solutions to do
Thanks