Unity WebGL Addressable Data Management
Budget: ₹1,500 – ₹12,500 INR
I'm in need of a Unity WebGL project that effectively manages addressable data. The project should be able to download various types of addressable data (including models, textures, images, Unity scenes, and audio files) on the initial app launch, store this data in the Chrome cache, and load it from the cache in subsequent launches.
Key Project Features:
- On the first app launch, the project should download all necessary addressable data.
- It should store this downloaded data in the Chrome cache.
- For every subsequent app launch, the project should load data from the Chrome cache, ensuring a smooth and fast startup.
- Upon any updates to the addressable data, the project should re-download the new version and replace the old cached one.
Ideal Skills and Experience:
- Strong proficiency in Unity and WebGL.
- Previous experience with addressable data management in Unity.
- Familiarity with Chrome cache integration.
- Ability to create efficient data management systems within a Unity project.
Can you provide a solution for this project?
Feel free to use free assets
Note: I need the development build with WebGL platform only
Key Project Features:
- On the first app launch, the project should download all necessary addressable data.
- It should store this downloaded data in the Chrome cache.
- For every subsequent app launch, the project should load data from the Chrome cache, ensuring a smooth and fast startup.
- Upon any updates to the addressable data, the project should re-download the new version and replace the old cached one.
Ideal Skills and Experience:
- Strong proficiency in Unity and WebGL.
- Previous experience with addressable data management in Unity.
- Familiarity with Chrome cache integration.
- Ability to create efficient data management systems within a Unity project.
Can you provide a solution for this project?
Feel free to use free assets
Note: I need the development build with WebGL platform only