Unity 3D Specialist for Quick XR Scene
Budget: $30 – $250 USD
URGENT Unity 3D Designer for XR Scene Setup – Materials, Lighting, Skybox, Pools & Text (Deadline: ASAP)
Description: We’re building a multiplayer XR installation in Unity and need a skilled Unity 3D Designer to finalize our virtual scene within the next 4 hours. The scene already includes a central 3D model (a nose-shaped designer object); we now need the final polish: lighting, materials, skybox, and a few environmental additions.
Scope of Work (Ready-to-Start):
- Materials & Lighting: • Refine materials and lighting for the existing nose-shaped object (already in the project) • Apply realistic/emissive or stylized lighting per artistic direction
- Skybox Update: • Import and apply a custom skybox image (provided or artist-supplied, depending on availability)
- 3D Elements: • Design/import 2 virtual pools or fountains into the scene – should fit the installation vibe • Adapt existing 3D graphic/logo object with custom materials and lighting • Style and the introductory text (already in scene) to match the overall design
- XR Optimization: • Ensure scaling, lighting, and materials are suitable for XR viewing (MetaQuest3)
Tools/Requirements:
• Unity (6000.0.36f1) • Experience with stylized or atmospheric lighting setups • Ability to quickly design/import simple 3D assets (pools/fountains) • Strong attention to visual cohesion (scene aesthetics) • Bonus: Prior experience with interactive installations or exhibition spaces in Unity
Deadline: 4 hours from project acceptance — immediate start required.
Deliverables:
• Updated Unity scene or prefab • Materials + lighting setup applied • 2 custom 3D pool/fountain elements • Updated skybox • Stylized intro text & logo object
To Apply:
• Confirm you can start immediately and deliver within 4 hours • relevant Unity/XR experience • Unity lighting/scene work
Description: We’re building a multiplayer XR installation in Unity and need a skilled Unity 3D Designer to finalize our virtual scene within the next 4 hours. The scene already includes a central 3D model (a nose-shaped designer object); we now need the final polish: lighting, materials, skybox, and a few environmental additions.
Scope of Work (Ready-to-Start):
- Materials & Lighting: • Refine materials and lighting for the existing nose-shaped object (already in the project) • Apply realistic/emissive or stylized lighting per artistic direction
- Skybox Update: • Import and apply a custom skybox image (provided or artist-supplied, depending on availability)
- 3D Elements: • Design/import 2 virtual pools or fountains into the scene – should fit the installation vibe • Adapt existing 3D graphic/logo object with custom materials and lighting • Style and the introductory text (already in scene) to match the overall design
- XR Optimization: • Ensure scaling, lighting, and materials are suitable for XR viewing (MetaQuest3)
Tools/Requirements:
• Unity (6000.0.36f1) • Experience with stylized or atmospheric lighting setups • Ability to quickly design/import simple 3D assets (pools/fountains) • Strong attention to visual cohesion (scene aesthetics) • Bonus: Prior experience with interactive installations or exhibition spaces in Unity
Deadline: 4 hours from project acceptance — immediate start required.
Deliverables:
• Updated Unity scene or prefab • Materials + lighting setup applied • 2 custom 3D pool/fountain elements • Updated skybox • Stylized intro text & logo object
To Apply:
• Confirm you can start immediately and deliver within 4 hours • relevant Unity/XR experience • Unity lighting/scene work