Unity Pro Developer Needed for Nintendo Switch Game Build. Please do NOT bid then ask what budget is bid what you require for task!
Budget: £250 – £750 GBP
I require a developer with unity pro access to take current game source code and create a build to submit and be accepted by nintendo developer portal for nintendo switch. The source code of the game has been completed, but I would need the selected freelancer to optimize various aspects of the game for the Nintendo Switch.
Key requirements include:
- Optimization of graphics and visual effects
- Enhancing game performance and reducing loading times
- Improving controls and user interface
Additionally, I am looking to add a multiplayer mode to the game for the Nintendo Switch version. This will require a developer with experience in creating multiplayer features.
Ideal skills and experience for this project would include:
- Complete understanding of Unity Pro and Nintendo Developer Portal
- Proven track record in optimizing game performance and graphics
- Prior experience in developing multiplayer features
- Excellent UI/UX design skills
The game is already complete, so the focus will be on making these adjustments and adding the multiplayer mode. The end goal is to have a build that can be submitted to and accepted by the Nintendo Developer Portal.
Key requirements include:
- Optimization of graphics and visual effects
- Enhancing game performance and reducing loading times
- Improving controls and user interface
Additionally, I am looking to add a multiplayer mode to the game for the Nintendo Switch version. This will require a developer with experience in creating multiplayer features.
Ideal skills and experience for this project would include:
- Complete understanding of Unity Pro and Nintendo Developer Portal
- Proven track record in optimizing game performance and graphics
- Prior experience in developing multiplayer features
- Excellent UI/UX design skills
The game is already complete, so the focus will be on making these adjustments and adding the multiplayer mode. The end goal is to have a build that can be submitted to and accepted by the Nintendo Developer Portal.