Unity3D Photon Quantum MOBA

Job ID: 32882374

Budget: $15 – $25 USD

I'd like to develop a networked MOBA for 16 players. I actually develop games full-time at two companies and have released games on steam already. I'd like to get into solo projects just don't have as much time so I'd like to hire someone to assist me. If you would like to see games I've worked on in the past check out "Slayers For Hire" and "Earth Romancer"

I currently work using Photon Quantum which is a relatively advanced networking solution using an ECS C# simulation. Unity is merely a renderer while gameplay logic all happens in Quantum. If you have experience working in Quantum already this is a huge plus. If you do not, I can teach you but can not offer compensation for the time I spend teaching you the API.

The main tasks Id like to finish in a timely manner are:

-A top-down kinematic character controller using Rewired for Input and basic raycast CCD
-An instanced ability and passive system. The challenge is that all abilities and passives must be easily cached into data. Example, instead of instantiating a prefab, you would set Passive Character 1 to "Poison" Tick 10, and display an animation/health value based on that data, with the prefab already cached to show the correct animation
-Lobby Joining and progression systems. Any experience with steamworks/steam workshop is also a plus.