Unity Netcode for Gameobjects - Make Player Online compatible (Movement / Animation)
Budget: $10 – $30 USD
I have a simple game.
I use unity assets.
I have a Character with working Movement and Animation.
But i want to make an Online-Multiplayer.
Movement should be still Client-Authorative.
I want to use it with Photon Fusion 2.
Animation and Movement should be synced online.
Expectation:
- Implement Unity's Netcode to enhance multi-user online gameplay experience.
- The player character should be able to move smoothly and react to user controls in real-time.
Ideal Skills and Experience:
- You should have experience in working with Unity's Netcode for GameObjects.
I use unity assets.
I have a Character with working Movement and Animation.
But i want to make an Online-Multiplayer.
Movement should be still Client-Authorative.
I want to use it with Photon Fusion 2.
Animation and Movement should be synced online.
Expectation:
- Implement Unity's Netcode to enhance multi-user online gameplay experience.
- The player character should be able to move smoothly and react to user controls in real-time.
Ideal Skills and Experience:
- You should have experience in working with Unity's Netcode for GameObjects.