Unity Mobile 3D Prefabs and Animations

Job ID: 39561034

Budget: $250 – $750 USD

As part of our mobile project, we are requesting the development of various fully animated and functional 3D prefabs for use within the Unity game engine. These prefabs should not only feature realistic visual animations but also include the necessary functional logic to work effectively in a scene — with movement systems and lifecycle management.

TECHNICAL REQUIREMENTS
Each prefab must be compatible with the following lifecycle and movement system:

Prefab Lifecycle & Movement System
Start(): Initializes the prefab’s lifecycle.

BeginDynamicTransition(): A coroutine-based transition function that includes:

Smooth movement between specified X and Y coordinates in the scene.

Dynamic scaling of the object during movement (zoom in/out effect).

Customizable via the following parameters:

speed: Movement speed

easingCurve: Transition curve

duration: Duration of the transition

scaleFactor: Scale adjustment during movement

Stop(): Manually stops the movement of the prefab.

You do not need to rewrite this logic for each prefab. One movement script per category is sufficient.

PREFAB VISUAL & ANIMATION DETAILS
All prefabs must be 3D and realistic in appearance.

2D, cartoon-style, or sprite-based content will not be accepted.

Animations must be true to life, based on real-world references. For example:

A spider should include natural leg movement during walking.

Rigging is not required, but animations should simulate natural motion convincingly, using sprite-based or bone-free methods if necessary.

Add particle effects, lighting, or shader enhancements where needed for realism.

All prefabs must be:

Reusable

Easily integrated into scenes

Fully optimized for mobile performance

REQUIRED PREFAB CATEGORIES
Insects (5 types)
Examples: Spider, ant, fly, grasshopper, cockroach

Cats (5 types)
Different breeds and sizes with idle and walking animations

Dogs (5 types)
Various breeds with walking and alert animations

Blood Effects (3 types)
Dripping, splashing, spreading

Dust/Dirt Effects (3 types)
Dust from jumping, particles from friction, falling debris

Knives (3 types)
Mid-air spin, stabbing ground, forward throw

BUDGET & TESTING PHASE

Before starting full production, a single sample prefab (e.g., one insect) is required.

This sample will be tested in Unity for:

Functional performance

Visual quality

Optimization for mobile

Upon successful testing, we will proceed to the contract phase for the remaining content.