Unity Mobile 3D Prefabs and Animations
Budget: $250 – $750 USD
As part of our mobile project, we are requesting the development of various fully animated and functional 3D prefabs for use within the Unity game engine. These prefabs should not only feature realistic visual animations but also include the necessary functional logic to work effectively in a scene — with movement systems and lifecycle management.
TECHNICAL REQUIREMENTS
Each prefab must be compatible with the following lifecycle and movement system:
Prefab Lifecycle & Movement System
Start(): Initializes the prefab’s lifecycle.
BeginDynamicTransition(): A coroutine-based transition function that includes:
Smooth movement between specified X and Y coordinates in the scene.
Dynamic scaling of the object during movement (zoom in/out effect).
Customizable via the following parameters:
speed: Movement speed
easingCurve: Transition curve
duration: Duration of the transition
scaleFactor: Scale adjustment during movement
Stop(): Manually stops the movement of the prefab.
You do not need to rewrite this logic for each prefab. One movement script per category is sufficient.
PREFAB VISUAL & ANIMATION DETAILS
All prefabs must be 3D and realistic in appearance.
2D, cartoon-style, or sprite-based content will not be accepted.
Animations must be true to life, based on real-world references. For example:
A spider should include natural leg movement during walking.
Rigging is not required, but animations should simulate natural motion convincingly, using sprite-based or bone-free methods if necessary.
Add particle effects, lighting, or shader enhancements where needed for realism.
All prefabs must be:
Reusable
Easily integrated into scenes
Fully optimized for mobile performance
REQUIRED PREFAB CATEGORIES
Insects (5 types)
Examples: Spider, ant, fly, grasshopper, cockroach
Cats (5 types)
Different breeds and sizes with idle and walking animations
Dogs (5 types)
Various breeds with walking and alert animations
Blood Effects (3 types)
Dripping, splashing, spreading
Dust/Dirt Effects (3 types)
Dust from jumping, particles from friction, falling debris
Knives (3 types)
Mid-air spin, stabbing ground, forward throw
BUDGET & TESTING PHASE
Before starting full production, a single sample prefab (e.g., one insect) is required.
This sample will be tested in Unity for:
Functional performance
Visual quality
Optimization for mobile
Upon successful testing, we will proceed to the contract phase for the remaining content.
TECHNICAL REQUIREMENTS
Each prefab must be compatible with the following lifecycle and movement system:
Prefab Lifecycle & Movement System
Start(): Initializes the prefab’s lifecycle.
BeginDynamicTransition(): A coroutine-based transition function that includes:
Smooth movement between specified X and Y coordinates in the scene.
Dynamic scaling of the object during movement (zoom in/out effect).
Customizable via the following parameters:
speed: Movement speed
easingCurve: Transition curve
duration: Duration of the transition
scaleFactor: Scale adjustment during movement
Stop(): Manually stops the movement of the prefab.
You do not need to rewrite this logic for each prefab. One movement script per category is sufficient.
PREFAB VISUAL & ANIMATION DETAILS
All prefabs must be 3D and realistic in appearance.
2D, cartoon-style, or sprite-based content will not be accepted.
Animations must be true to life, based on real-world references. For example:
A spider should include natural leg movement during walking.
Rigging is not required, but animations should simulate natural motion convincingly, using sprite-based or bone-free methods if necessary.
Add particle effects, lighting, or shader enhancements where needed for realism.
All prefabs must be:
Reusable
Easily integrated into scenes
Fully optimized for mobile performance
REQUIRED PREFAB CATEGORIES
Insects (5 types)
Examples: Spider, ant, fly, grasshopper, cockroach
Cats (5 types)
Different breeds and sizes with idle and walking animations
Dogs (5 types)
Various breeds with walking and alert animations
Blood Effects (3 types)
Dripping, splashing, spreading
Dust/Dirt Effects (3 types)
Dust from jumping, particles from friction, falling debris
Knives (3 types)
Mid-air spin, stabbing ground, forward throw
BUDGET & TESTING PHASE
Before starting full production, a single sample prefab (e.g., one insect) is required.
This sample will be tested in Unity for:
Functional performance
Visual quality
Optimization for mobile
Upon successful testing, we will proceed to the contract phase for the remaining content.