Unity Mobile Game Developer

Job ID: 40496274

Budget: $30 – $250 USD

Got Unity skills and an eye for clean game feel? This is a small project with a clear scope, a defined budget, and zero ambiguity. You will know exactly what to build from day one.
We are building a casual mobile game around one of the most satisfying mechanics in gaming: a bouncing square chasing screen corners. Think of the classic DVD screensaver, but interactive. The kind of game that is simple to explain but hard to put down when it feels right.

What You Will Build:


5 play modes each with their own rules, pacing, and feel
Swipe-based launch with smooth bounce physics and a motion trail effect
A skin and background customization system with free and premium tiers
One-time in-app purchase at $2.49 unlocking premium content and personal photo upload
Per-mode local score tracking and a custom styled card for social sharing
Complete UI from splash screen to settings, pause menu, and results screen


What Makes This a Good Project:

Complete Game Design Document provided from day one
Clear milestones, no scope creep, no moving targets
Fast feedback and quick milestone approvals
You own the creative side too: skins and backgrounds are part of your scope, so if you enjoy the full build, this is for you


Timeline: 2 days
To apply, share a link to a Unity game you have shipped and two to three sentences on how you would handle the swipe launch and corner detection. Strong proposals get a response within 24 hours. No portfolio, no reply.
Related categories: Unity 3D Unity