[ Unity + Mirror + Steamworks ] how to set spawned player names ?

Job ID: 33007318

Budget: $10 – $30 USD

I'm building a Unity game for Steam and I can't find how to get the player name when it's spawned.

I'm using SteamMatchmaking.CreateLobby and JoinLobby from SteamWorks.net api, and NetworkManager from Mirror with Fizzy. The NetworkManager use a prefab to spawn players, everything works except inside my prefab script I find no way to get the steam player name.

It should be just some line of code and take just some minutes to someone having done that before so pleas bid accordingly. Thanks