Unity Isometric Player and Camera Setup
Budget: $30 – $250 USD
I'm looking for an experienced Unity developer to set up a basic scene using the Unity Starter Pack and the new Input System that can help recreate the movement and camera of Project Zomboid in Unity 3d.
Requirements:
- Use the free 3D third person character from Unity Starter Pack.
- Implement the new Input System.
- Create a fixed CineMachine Brain+ isometric Camera that maintains a constant distance from the Player, similar to Project Zomboid.
- Develop a playercontroller script that takes WASD inputs and moves/rotates the player so that they're always moving in the direction the player is facing.
- Create a second CineMachine camera that mimics the first, but rotates with the player during movement.
- Ensure that sprint functionality and animations are intact.
- Construct a simple scene with a plane featuring this character and related assets for delivery.
Additional Features:
- Implement crouching and strafe capabilities within the player controller.
Ideal Skills:
- Proficient in Unity and C#.
- Familiar with the new Input System and CineMachine.
- Able to create seamless player and camera interactions.
Requirements:
- Use the free 3D third person character from Unity Starter Pack.
- Implement the new Input System.
- Create a fixed CineMachine Brain+ isometric Camera that maintains a constant distance from the Player, similar to Project Zomboid.
- Develop a playercontroller script that takes WASD inputs and moves/rotates the player so that they're always moving in the direction the player is facing.
- Create a second CineMachine camera that mimics the first, but rotates with the player during movement.
- Ensure that sprint functionality and animations are intact.
- Construct a simple scene with a plane featuring this character and related assets for delivery.
Additional Features:
- Implement crouching and strafe capabilities within the player controller.
Ideal Skills:
- Proficient in Unity and C#.
- Familiar with the new Input System and CineMachine.
- Able to create seamless player and camera interactions.