Unity Game Developer needed to build/refine interactive environment
Budget: $30 – $250 USD
I am looking for a Unity Game Developer to build and refine an interactive 3D environment. Animatronics are not necessary, and AI or machine learning is not required. The ideal candidate would have a strong background working with Unity to create engaging 3D worlds in a variety of challenging game environments.
I have already started on my project with some coding already so I need to the new code to work with the existing code. My code already includes the function to press a button and it would create a chair in game and be able to place it.
Specific tasks to code:
- Player would be able to click and move and snap objects to various grids/nodes after instantiating them into the game scene.
- Player would be able to rotate the object along the X-Z axis.
- Create Wall Nodes so I can place objects on them, similar to the ground nodes.
There is a possible continuation of work if the product is satisfactory.
I have already started on my project with some coding already so I need to the new code to work with the existing code. My code already includes the function to press a button and it would create a chair in game and be able to place it.
Specific tasks to code:
- Player would be able to click and move and snap objects to various grids/nodes after instantiating them into the game scene.
- Player would be able to rotate the object along the X-Z axis.
- Create Wall Nodes so I can place objects on them, similar to the ground nodes.
There is a possible continuation of work if the product is satisfactory.