Unity 2D Game Collision-Based Mechanism
Budget: $30 – $250 USD
I'm currently working on a game, similar to "Brain It On", and require expert assistance in perfecting one feature. The specific mechanism I need developed involves breaking a 2D line shape into numerous pieces based on collision events. This should happen in real-time as the game unfolds.
Skills Required:
- Excellent grasp of Unity for 2D game development
- Strong knowledge of physics-based collisions
- Proficiency in implementing user interaction with game mechanics
Please note, I am interested in immediate movement on this project. Quick turnaround time is valued.
Game Link : https://play.google.com/store/apps/details?id=com.orbital.brainiton&hl=en&gl=US
I have done everything ( Drawing line, collisions, levels, everything ). Only thing I need is the ability to break the line into pieces.
Skills Required:
- Excellent grasp of Unity for 2D game development
- Strong knowledge of physics-based collisions
- Proficiency in implementing user interaction with game mechanics
Please note, I am interested in immediate movement on this project. Quick turnaround time is valued.
Game Link : https://play.google.com/store/apps/details?id=com.orbital.brainiton&hl=en&gl=US
I have done everything ( Drawing line, collisions, levels, everything ). Only thing I need is the ability to break the line into pieces.