Unity Game Coding C#

Job ID: 33158361

Budget: $250 – $750 USD

I'm making a 3D open world type game, for my player/monster combat system I'm using a combination of these two assets:

https://assetstore.unity.com/packages/templates/systems/action-rpg-starter-kit-9076
https://assetstore.unity.com/packages/tools/ai/emerald-ai-2-0-40199

For anyone familiar with them, there's been some custom work done like critical hits, splitting damage into physical/magic, etc. The player is controlled under the RPG kit and the enemies are under Emerald and some coding work was done to make the two compatible. My experience with coding is incredibly basic (I understand roughly how coding works, just any of the scripts I've written involved a lot of consulting with google), and most of the work was done by other freelancers that are unfortunately no longer active on this site at this time.

The kits are fairly user friendly, or at least they should be. You slot in animations/particle effects, add an attack point, and set the numbers for stats and damages.

Basic melee combat was set up in my test world and seemed to work fine. I added in magic attacks and particle effects and that made most things break. Monsters started T posing randomly, the player can hurt monsters but monsters no longer hurt the player with regular or magic attacks, etc. The scale of particle effects and their spawn points probably need adjusting but since I can't get them all to trigger at this time I can't adjust that properly.

I'm looking for someone that can get these issues cleaned up and sorted. If this sounds like something you can tackle then shoot me a bid, if not then thanks for reading anyways.