Unity Game Character Animations -- 2
Budget: $30 – $250 USD
Before reading two things:
1) Stock animations will probably not work for this character without heavy tweaking given the character's dress. If your animating skills are mainly just adding bones and applying Mixamo this is not the job for you.
2) If this job sounds familiar I posted it a few months ago but the freelancer that accepted deleted their account midproject without notice, so I'm reposting. Kind of weird since they did most of the work already but to each their own I guess.
I have a character model that's made but not currently animated. It's saved in a Maya format. The character should be rigged already, but the clothing is not weighted to the body (from my understanding from the person who created the model, I don't have the software to open up Maya characters. If that isn't correct, then we can adjust milestones/pricing as needed. Since this isn't something I can confirm, please communicate with me as needed on this.)
These are the animations that I'll be needing made for the character:
Walking
Running
Jumping
Falling (just a cut of the jumping animation where the character is just coming down)
Shooting a bow (bow is made already)
Casting magic
Dodge hopping left/right/backwards/forwards
Getting hit
Dying
The model itself is more complicated than most standard Unity models and just to repeat but the clothing is not currently weighted, so please look at the picture included before deciding to respond.
Besides the character model I will include the bow model if needed to help with positioning these animations, the bow will be a constant for the character. There are two ways to do this. Either the character can have the bow on her back and with her attack animation she draws the bow and puts it back for a loop, or she can just have it in her hand the whole time as long as the bow doesn't clip into her during her other animations. Either is fine. I would presume the drawing option will be easier but I've got zero animation skills. I can also include a test file for Unity with a placeholder character/animation controller if it helps you out any.
I tried to get a feel for animation prices by looking at fiverr but those rates were all over the place. If the price range I'm listing doesn't work we can certainly discuss it, since I've got no good frame of reference for what this work would go for cost wise (some bot keeps bidding like $2,000 on any project I post so I think the price ranges are just a suggestion). Just bear in mind that this is a bidding site and not all bids are visible, so I am going to get a reasonable understanding of what this goes for shortly after posting this xD
1) Stock animations will probably not work for this character without heavy tweaking given the character's dress. If your animating skills are mainly just adding bones and applying Mixamo this is not the job for you.
2) If this job sounds familiar I posted it a few months ago but the freelancer that accepted deleted their account midproject without notice, so I'm reposting. Kind of weird since they did most of the work already but to each their own I guess.
I have a character model that's made but not currently animated. It's saved in a Maya format. The character should be rigged already, but the clothing is not weighted to the body (from my understanding from the person who created the model, I don't have the software to open up Maya characters. If that isn't correct, then we can adjust milestones/pricing as needed. Since this isn't something I can confirm, please communicate with me as needed on this.)
These are the animations that I'll be needing made for the character:
Walking
Running
Jumping
Falling (just a cut of the jumping animation where the character is just coming down)
Shooting a bow (bow is made already)
Casting magic
Dodge hopping left/right/backwards/forwards
Getting hit
Dying
The model itself is more complicated than most standard Unity models and just to repeat but the clothing is not currently weighted, so please look at the picture included before deciding to respond.
Besides the character model I will include the bow model if needed to help with positioning these animations, the bow will be a constant for the character. There are two ways to do this. Either the character can have the bow on her back and with her attack animation she draws the bow and puts it back for a loop, or she can just have it in her hand the whole time as long as the bow doesn't clip into her during her other animations. Either is fine. I would presume the drawing option will be easier but I've got zero animation skills. I can also include a test file for Unity with a placeholder character/animation controller if it helps you out any.
I tried to get a feel for animation prices by looking at fiverr but those rates were all over the place. If the price range I'm listing doesn't work we can certainly discuss it, since I've got no good frame of reference for what this work would go for cost wise (some bot keeps bidding like $2,000 on any project I post so I think the price ranges are just a suggestion). Just bear in mind that this is a bidding site and not all bids are visible, so I am going to get a reasonable understanding of what this goes for shortly after posting this xD