Unity3D Facebook SDK Integration fix project and new class
Budget: $30 – $250 USD
FaceBook Unity Integration
I am looking for someone to help me with 2 tasks
Task 1:
Get my demo working with my unity C#, I’ll provide a small sample project. Currently it crashes on my mobile android device when I try to login. I have no idea why, but believe many people have faced this in the past. I am doing nothing more than init and login. It could be a versioning issue, but I want you to help me get it working. It does work on PC & simulation mode..
Some of my configuration for crashing project
• Unity 2022.1.11f1
• Facebook SDK 16
• Target API Level: API Level 31
• Scripting Backend: IL2CPP
• Target Architectures: ARMv7, ARM64
I’ll provide a zip of the crashing project. You’ll probably need to pull this version of unity.
Task 2:
I need help creating a FacebookManager class in C#, a majority of all this is already available on the web so this should be hard.
Create a class called FacebookManager : MonoBehavior with the following methods
• Init – Initialize facebook
• Login – Login to facebook, return facebookid, name, icon
• Logout – Logout of facebook
• InviteFriends – Invite friends to facebook, and also return their facebookid’s
• ChallengeFriend – Challenge friends for a highscore
• GetFriends – Get a list of friends, with their name, facebookid, and icon
• PostMessage – Post a facebook message on your board.
• ShareLink – Post a message with a link.
Provide callbacks on the FB calls that allow calls back for flexibility. Comment methods and code.
All these should be testable in an interactive demo project. For example: If a user presses a Login button there should be a image and my name, and facebookid
I am looking for someone to help me with 2 tasks
Task 1:
Get my demo working with my unity C#, I’ll provide a small sample project. Currently it crashes on my mobile android device when I try to login. I have no idea why, but believe many people have faced this in the past. I am doing nothing more than init and login. It could be a versioning issue, but I want you to help me get it working. It does work on PC & simulation mode..
Some of my configuration for crashing project
• Unity 2022.1.11f1
• Facebook SDK 16
• Target API Level: API Level 31
• Scripting Backend: IL2CPP
• Target Architectures: ARMv7, ARM64
I’ll provide a zip of the crashing project. You’ll probably need to pull this version of unity.
Task 2:
I need help creating a FacebookManager class in C#, a majority of all this is already available on the web so this should be hard.
Create a class called FacebookManager : MonoBehavior with the following methods
• Init – Initialize facebook
• Login – Login to facebook, return facebookid, name, icon
• Logout – Logout of facebook
• InviteFriends – Invite friends to facebook, and also return their facebookid’s
• ChallengeFriend – Challenge friends for a highscore
• GetFriends – Get a list of friends, with their name, facebookid, and icon
• PostMessage – Post a facebook message on your board.
• ShareLink – Post a message with a link.
Provide callbacks on the FB calls that allow calls back for flexibility. Comment methods and code.
All these should be testable in an interactive demo project. For example: If a user presses a Login button there should be a image and my name, and facebookid