Unity Developer with animation experience
Budget: $3,000 – $5,000 USD
This is for a ONE MONTH and after that, if both parties are happy - we will continue. Will provide milestones to be reached in order to release payments.
We are looking for an experienced Unity Dev with animation experience to work on our FPS game (desktop & webgl). You will be responsible for managing two teams to ensure they are on track along with QA on rigs,assets, etc.
Applicant should be familiar with:
C#
Unity 3D
Gaming Animation
Managing multiple teams of artists(level design, rig , animation)
Currently, we have a team of animators working on rigs and animations of the main character(reload weapons, jumps, shoot, death animations, etc.)
We are looking for a developer who can do the following:
1)Prepare assignments and do QA.
2)Test and implement these animations in our game and provide feedback to the animators.
3)Transform design specifications into functional games
4)Design, develop, and maintain efficient, reusable, and reliable code
5)Optimize game performance to run efficiently on specified hardware requirements
6)Manage build and release pipelines for games
7)Identify process and application bottlenecks and bugs
We are looking for an experienced Unity Dev with animation experience to work on our FPS game (desktop & webgl). You will be responsible for managing two teams to ensure they are on track along with QA on rigs,assets, etc.
Applicant should be familiar with:
C#
Unity 3D
Gaming Animation
Managing multiple teams of artists(level design, rig , animation)
Currently, we have a team of animators working on rigs and animations of the main character(reload weapons, jumps, shoot, death animations, etc.)
We are looking for a developer who can do the following:
1)Prepare assignments and do QA.
2)Test and implement these animations in our game and provide feedback to the animators.
3)Transform design specifications into functional games
4)Design, develop, and maintain efficient, reusable, and reliable code
5)Optimize game performance to run efficiently on specified hardware requirements
6)Manage build and release pipelines for games
7)Identify process and application bottlenecks and bugs