Unity VR Developer for User Interaction Tracking
Budget: $15 – $25 USD
Need a Unity VR developer to implement precise tracking of user interactions within a VR-based learning module, focusing on extracting defined performance metrics. Key Requirements: 1. Time-Spent Calculation: • Track timestamps when a user starts and completes the VR module. • Calculate duration using `end_timestamp - start_timestamp`. • Handle edge cases (e.g., pauses, session interruptions). 2. Interaction Metrics: • Log attempts, correct/incorrect answers, and progression for each question/activity. • Use Unity’s event-driven system (e.g., `OnTriggerEnter`, custom C# events) to capture interactions. 3. Data Structuring: • Aggregate data into a structured format (e.g., JSON) for easy export. Deliverables: • Clean, reusable C# scripts for timestamp tracking and data aggregation. • Documentation explaining how data is captured/stored. Ideal Candidate: • Proven experience with Unity VR projects and data tracking. • Portfolio showing similar interaction/metrics systems. Apply With: • Examples of projects where you tracked user behavior in VR/3D environments. • A 2-sentence summary of your timestamp-tracking approach.