Unity Developer for Rhythm Game Project
Budget: $3,000 – $5,000 USD
We're Hiring: Unity Developer for Rhythm Game Project
We're seeking a passionate and skilled Unity Developer to join our team in developing an original music rhythm game, inspired by classics like DJMax. If you're excited about combining beat-based gameplay with real-time visual effects and video backgrounds, this project is for you.
Please NOTE this game will be NSFW.
### Project Overview:
* Game Type: Rhythm music game (DJMax-style)
* Platform: PC (Steam target), potential mobile release
* Gameplay:
* Background video playback during songs
* Tap/hit notes synced with music beats
* Real-time special effects triggered by rhythm timing, combo count, and score milestones
* Each song will load and switch between multiple video segments dynamically
### Role & Responsibilities:
* Implement core rhythm gameplay using Unity
* Integrate video background playback with interactive UI elements
* Develop note timing and input detection system (keyboard and/or touch)
* Create or assist with combo-based visual effects
* Optimize video switching and memory management during gameplay
* Collaborate with UI/UX designers and audio producers
### Requirements:
* Proficiency with Unity (C#) and Unity VideoPlayer/Timeline
* Experience developing rhythm games or similar real-time interaction systems
* Knowledge of audio syncing, input buffering, and frame-accurate timing
* Familiarity with loading and managing multiple video assets
* Good communication skills and ability to work remotely or in a small indie team
### Bonus Skills:
* Experience with Timeline, Shader Graph, or custom visual effects
* Familiarity with beatmap formats, e.g., osu!, BMS, or similar
* Background in music, VFX, or game UI animation is a plus
### How to Apply:
Please send your portfolio, resume, and any relevant gameplay demos to us
Let us know if you’ve worked on any rhythm games or music-related projects before!
We're seeking a passionate and skilled Unity Developer to join our team in developing an original music rhythm game, inspired by classics like DJMax. If you're excited about combining beat-based gameplay with real-time visual effects and video backgrounds, this project is for you.
Please NOTE this game will be NSFW.
### Project Overview:
* Game Type: Rhythm music game (DJMax-style)
* Platform: PC (Steam target), potential mobile release
* Gameplay:
* Background video playback during songs
* Tap/hit notes synced with music beats
* Real-time special effects triggered by rhythm timing, combo count, and score milestones
* Each song will load and switch between multiple video segments dynamically
### Role & Responsibilities:
* Implement core rhythm gameplay using Unity
* Integrate video background playback with interactive UI elements
* Develop note timing and input detection system (keyboard and/or touch)
* Create or assist with combo-based visual effects
* Optimize video switching and memory management during gameplay
* Collaborate with UI/UX designers and audio producers
### Requirements:
* Proficiency with Unity (C#) and Unity VideoPlayer/Timeline
* Experience developing rhythm games or similar real-time interaction systems
* Knowledge of audio syncing, input buffering, and frame-accurate timing
* Familiarity with loading and managing multiple video assets
* Good communication skills and ability to work remotely or in a small indie team
### Bonus Skills:
* Experience with Timeline, Shader Graph, or custom visual effects
* Familiarity with beatmap formats, e.g., osu!, BMS, or similar
* Background in music, VFX, or game UI animation is a plus
### How to Apply:
Please send your portfolio, resume, and any relevant gameplay demos to us
Let us know if you’ve worked on any rhythm games or music-related projects before!