Unity Developer for RPG Combat System
Budget: $250 – $750 USD
Project: Core Combat System for Third-Person Action RPG (Unity)
I'm looking for a skilled Unity developer to help implement a foundational combat system for a third-person RPG. The system should be clean, modular, and extensible for future features. You'll be working from a detailed spec document and prototype plan.
Scope Includes:
Smooth 8-directional movement and strafe-based combat movement
Melee combat with combo chaining, charged attacks, and hit reactions
Ranged bow combat with stamina-based draw and arrow retrieval
Stamina system affecting combat and movement
Sword and shield blocking mechanics
Basic enemy reactions: stagger, knockdown, and finishers
Weapon and stat system (damage calculated from weapon + player stats)
Animation controller with fatigue/injury overlays (root motion for combat)
Code architecture using base entity classes for player/NPCs
What I’ll Provide:
Full design document
Character models and animations
Reference builds for quality bar
Ideal Candidate:
Experience with Unity's animation system and root motion
Strong understanding of game combat systems
Clean coding practices and component-based design
This is a paid milestone-based project, with potential for ongoing collaboration. First milestone focuses on melee combat and movement.
I'm looking for a skilled Unity developer to help implement a foundational combat system for a third-person RPG. The system should be clean, modular, and extensible for future features. You'll be working from a detailed spec document and prototype plan.
Scope Includes:
Smooth 8-directional movement and strafe-based combat movement
Melee combat with combo chaining, charged attacks, and hit reactions
Ranged bow combat with stamina-based draw and arrow retrieval
Stamina system affecting combat and movement
Sword and shield blocking mechanics
Basic enemy reactions: stagger, knockdown, and finishers
Weapon and stat system (damage calculated from weapon + player stats)
Animation controller with fatigue/injury overlays (root motion for combat)
Code architecture using base entity classes for player/NPCs
What I’ll Provide:
Full design document
Character models and animations
Reference builds for quality bar
Ideal Candidate:
Experience with Unity's animation system and root motion
Strong understanding of game combat systems
Clean coding practices and component-based design
This is a paid milestone-based project, with potential for ongoing collaboration. First milestone focuses on melee combat and movement.