Unity Developer for RPG Combat System

Job ID: 39536072

Budget: $250 – $750 USD

Project: Core Combat System for Third-Person Action RPG (Unity)

I'm looking for a skilled Unity developer to help implement a foundational combat system for a third-person RPG. The system should be clean, modular, and extensible for future features. You'll be working from a detailed spec document and prototype plan.

Scope Includes:

Smooth 8-directional movement and strafe-based combat movement

Melee combat with combo chaining, charged attacks, and hit reactions

Ranged bow combat with stamina-based draw and arrow retrieval

Stamina system affecting combat and movement

Sword and shield blocking mechanics

Basic enemy reactions: stagger, knockdown, and finishers

Weapon and stat system (damage calculated from weapon + player stats)

Animation controller with fatigue/injury overlays (root motion for combat)

Code architecture using base entity classes for player/NPCs

What I’ll Provide:

Full design document

Character models and animations

Reference builds for quality bar

Ideal Candidate:

Experience with Unity's animation system and root motion

Strong understanding of game combat systems

Clean coding practices and component-based design

This is a paid milestone-based project, with potential for ongoing collaboration. First milestone focuses on melee combat and movement.