Unity Developer for Indoor Mall Navigation System

Job ID: 39280680

Budget: ₹12,500 – ₹37,500 INR

I'm in the process of developing an indoor navigation system using Unity for a mall, and I'm in need of a seasoned Unity Developer with robust C# skills to assist with the implementation of key features.

Core Tasks:
- Import and configure a 3D CAD model in Unity (provided in FBX/OBJ format).
- Create a graph-based waypoint system (nodes + connections) to represent walkable areas.
- Implement a graph-based pathfinding algorithm to calculate the shortest path between selected points.
- Visualize the computed path using a LineRenderer or similar technique over the 3D environment.
- Allow user selection of start and end points via a search bar.
- Animate a dot or arrow traveling along the path.

The goal is to allow users to select two locations (e.g., stores, points of interest) and automatically calculate and visualize the shortest path between them.

Ideal Skills:
- Extensive experience with Unity and C#.
- Previous work with 3D CAD models.
- Strong understanding of graph-based pathfinding algorithms.
- Experience with user interface design in Unity.

Please note, I don't have a preference between Dijkstra or A* algorithm, so the choice will be based on your expertise and what you think would work best for this project.