Unity Developer for a Digital 3D Learnspace with Backend
Budget: €1,500 – €3,000 EUR
We need a web app where a customer can register. After the customer has registered, they can buy a course on our WooCommerce online shop.
After the purchase, the customer receives an email with a serial number. The customer has to enter this serial number in his account in the WebApp.
Now the customer starts the Unity program (the game) and creates his first avatar. As shown in the Youtube video here:
https://www.youtube.com/watch?v=-ebOrmZP9JE
After that he can move freely in our building and the outside area. There he can then visit the individual rooms. If the customer has bought access to the room, then he can enter it. There he can then see on a screen
the course on a screen.
If a user wants to enter the room at the same time, the room reloads for this user. The first user is not aware of this.
It is also possible for ANY USER WITHOUT a LICENCE to view certain eBooks or participate in live seminars in the Atrium.
This means that every user who has registered in the WebApp can also enter the campus. But they can only see the content for which they have been activated or all the free books and courses.
The content is edited in the WebApp by an administrator.
So-called courses are created here.
We currently have 10 courses. So we also need 10 rooms.
In the WebApp, you then have to create the course, specify the room in which the course takes place and add the corresponding content.
The contents are then the course video and the corresponding e-books.
All e-books can be found in the library. We also have a category "Library". E-books are then uploaded there (PDFs) for all to see.
Then there is the atrium. Here a coach can do live coaching. The coach shares his screen with OBS and can then transmit this live image to 1 or 2 virtual screens in the atrium. In addition, the coach can talk to the people. Everyone in the atrium can then hear the person.
The coach also has an avatar, but is marked as a coach by the admin in the user role management.
After the purchase, the customer receives an email with a serial number. The customer has to enter this serial number in his account in the WebApp.
Now the customer starts the Unity program (the game) and creates his first avatar. As shown in the Youtube video here:
https://www.youtube.com/watch?v=-ebOrmZP9JE
After that he can move freely in our building and the outside area. There he can then visit the individual rooms. If the customer has bought access to the room, then he can enter it. There he can then see on a screen
the course on a screen.
If a user wants to enter the room at the same time, the room reloads for this user. The first user is not aware of this.
It is also possible for ANY USER WITHOUT a LICENCE to view certain eBooks or participate in live seminars in the Atrium.
This means that every user who has registered in the WebApp can also enter the campus. But they can only see the content for which they have been activated or all the free books and courses.
The content is edited in the WebApp by an administrator.
So-called courses are created here.
We currently have 10 courses. So we also need 10 rooms.
In the WebApp, you then have to create the course, specify the room in which the course takes place and add the corresponding content.
The contents are then the course video and the corresponding e-books.
All e-books can be found in the library. We also have a category "Library". E-books are then uploaded there (PDFs) for all to see.
Then there is the atrium. Here a coach can do live coaching. The coach shares his screen with OBS and can then transmit this live image to 1 or 2 virtual screens in the atrium. In addition, the coach can talk to the people. Everyone in the atrium can then hear the person.
The coach also has an avatar, but is marked as a coach by the admin in the user role management.