Unity Developer Needed for 3D Simulation Game
Budget: $30 – $250 USD
Watch the attached video file - imagine I request you to make something similar to this with a few more features. ie replace with a Cat collecting Milk Bottles.
I need a Unity developer to create a cat simulation where a cat autonomously navigates a 3D environment to collect milk bottles using A pathfinding*.
Core Requirements:
? Pathfinding & Navigation:
The cat must:
Start at a home, find the best route, collect milk bottles, and return.
Use *A pathfinding (manually implemented, no Unity NavMesh)**.
Navigate using a waypoint graph (at least 10 nodes, logical connections).
Allow users to set start & goal locations (up to 5 goals) via UI or Unity Inspector.
? Virtual Environment:
Any 3D environment like the example with milk bottles, and obstacles.
Include relevant objects like holes, obstacles
? Performance Tracking:
Measure total distance traveled and task time using a timer.
Display results in UI or Unity console.
? Video Demonstration:
120-second screen recording showing the cat’s full journey.
Use OBS or similar (video must not be zipped).
? Short Report (500 Words)
Explain how reinforcement learning applies to route-finding.
Must include at least 2 references (Harvard style).
Submission Requirements (Due in 5 Days)
✅ Unity project (.zip)
✅ Screen recording of the simulation (120 seconds, not zipped)
✅ Written report (.docx)
✅ Use the Required Tools:
• You must only use Unity 2021.3.7f1 and C# to develop your application.
✅ Start a New Project:
• Do not reuse old projects or work from other assignments.
• Use a new or template Unity project.
✅ 3D Environment Required:
• Your game must be in 3D.
• You can create a 2D-style game, but it must be inside a 3D environment (e.g., a platformer).
✅ Only Use Free & Available Assets:
• You can only use free assets that are currently available.
• No paid assets are allowed.
• List all assets used in the "Assets Used" document.
✅ Do Not Copy Online Resources:
• You can use online resources to learn.
• You cannot copy code or tutorials and submit them as your own.
• The game must be designed and developed specifically for this portfolio.
• Start from an empty Unity project and write your own code.
I need a Unity developer to create a cat simulation where a cat autonomously navigates a 3D environment to collect milk bottles using A pathfinding*.
Core Requirements:
? Pathfinding & Navigation:
The cat must:
Start at a home, find the best route, collect milk bottles, and return.
Use *A pathfinding (manually implemented, no Unity NavMesh)**.
Navigate using a waypoint graph (at least 10 nodes, logical connections).
Allow users to set start & goal locations (up to 5 goals) via UI or Unity Inspector.
? Virtual Environment:
Any 3D environment like the example with milk bottles, and obstacles.
Include relevant objects like holes, obstacles
? Performance Tracking:
Measure total distance traveled and task time using a timer.
Display results in UI or Unity console.
? Video Demonstration:
120-second screen recording showing the cat’s full journey.
Use OBS or similar (video must not be zipped).
? Short Report (500 Words)
Explain how reinforcement learning applies to route-finding.
Must include at least 2 references (Harvard style).
Submission Requirements (Due in 5 Days)
✅ Unity project (.zip)
✅ Screen recording of the simulation (120 seconds, not zipped)
✅ Written report (.docx)
✅ Use the Required Tools:
• You must only use Unity 2021.3.7f1 and C# to develop your application.
✅ Start a New Project:
• Do not reuse old projects or work from other assignments.
• Use a new or template Unity project.
✅ 3D Environment Required:
• Your game must be in 3D.
• You can create a 2D-style game, but it must be inside a 3D environment (e.g., a platformer).
✅ Only Use Free & Available Assets:
• You can only use free assets that are currently available.
• No paid assets are allowed.
• List all assets used in the "Assets Used" document.
✅ Do Not Copy Online Resources:
• You can use online resources to learn.
• You cannot copy code or tutorials and submit them as your own.
• The game must be designed and developed specifically for this portfolio.
• Start from an empty Unity project and write your own code.