Unity - CHARACTER CONTROLLER EXTENSION (Top-Down Engine/Easy Character Movement 2)
Budget: $1,500 – $3,000 USD
Expert Unity Game developer needed to 1) Blend Top Down Engine and Easy Character Movement2 2) create abilities for the blended controller. Regarding 2), he/she will be given a list of abilities to either create from scratches or port over from other assets while using them as example. Each ability has a price, paid on completion of the work on each ability, until the maximum budget (listed here) is reached when completing all of them.
The project will be held on a Collaborate and the team will help the developer in debugging.
Example of the abilities to create:
-Sphere mode
-Paragliding
-Wall cling/Wall climb/Wall jump
-Jetpack
Etc.
NOTICE:
- This job can take time to complete and it’s meant to be highly-polished and exclusively for a detail-oriented and experienced developer. It’s not something you can do overnight or try to pull off quickly. Although some of the abilities needed are/could be present already in the assets to be blended (TDE and ECM2), each of the abilities has specific behaviours described in detail to be addressed/extended.
- This job requires skills in character controllers. It’s not meant for junior developers or those without specific skills in character controllers.
- This job uses Easy Character Movement 2, which is somewhat an hybrid between a fully kinematic and a dynamic controller.
-There will be a test to evaluate the candidate with a task to complete (source files not needed)
Ideal candidate:
- Expert in Unity/C#,
- Experience with Character Controllers
- Experience with Top Down Engine/Easy Character Movement2
- Patient, dedicated, precise and detail-oriented
- Has time to work and has a team-oriented mentality
The project will be held on a Collaborate and the team will help the developer in debugging.
Example of the abilities to create:
-Sphere mode
-Paragliding
-Wall cling/Wall climb/Wall jump
-Jetpack
Etc.
NOTICE:
- This job can take time to complete and it’s meant to be highly-polished and exclusively for a detail-oriented and experienced developer. It’s not something you can do overnight or try to pull off quickly. Although some of the abilities needed are/could be present already in the assets to be blended (TDE and ECM2), each of the abilities has specific behaviours described in detail to be addressed/extended.
- This job requires skills in character controllers. It’s not meant for junior developers or those without specific skills in character controllers.
- This job uses Easy Character Movement 2, which is somewhat an hybrid between a fully kinematic and a dynamic controller.
-There will be a test to evaluate the candidate with a task to complete (source files not needed)
Ideal candidate:
- Expert in Unity/C#,
- Experience with Character Controllers
- Experience with Top Down Engine/Easy Character Movement2
- Patient, dedicated, precise and detail-oriented
- Has time to work and has a team-oriented mentality