Unity3d Animation move objects functions in c#
Budget: $30 – $250 USD
I have a grid of GameObjects, which are prefabs of sprites. I am looking for someone to create
5 animation functions to move these objects from its position to destination position. I want some type of animation such as scaling and then moving to the final position. Please write these functions in c#, and use Itween if necessary.
Since I want 5 functions, make them unique in FX, something I will use for grid games.
For example look at when the cookies are collected here.
https://www.youtube.com/watch?v=SG4sTqhGz68
Function should contain
Animation1FX(GameObject[] pieces, Vector2 destPosition)
Animation2FX(GameObject[] pieces, Vector2 destPosition)
Animation3FX(GameObject[] pieces, Vector2 destPosition)
Animation4FX(GameObject[] pieces, Vector2 destPosition)
Animation5FX(GameObject[] pieces, Vector2 destPosition)
I need these functions in 1 day.
5 animation functions to move these objects from its position to destination position. I want some type of animation such as scaling and then moving to the final position. Please write these functions in c#, and use Itween if necessary.
Since I want 5 functions, make them unique in FX, something I will use for grid games.
For example look at when the cookies are collected here.
https://www.youtube.com/watch?v=SG4sTqhGz68
Function should contain
Animation1FX(GameObject[] pieces, Vector2 destPosition)
Animation2FX(GameObject[] pieces, Vector2 destPosition)
Animation3FX(GameObject[] pieces, Vector2 destPosition)
Animation4FX(GameObject[] pieces, Vector2 destPosition)
Animation5FX(GameObject[] pieces, Vector2 destPosition)
I need these functions in 1 day.