Trajectory Prediction in Unity

Job ID: 33431526

Budget: $10 – $30 USD

I need a trajectory prediction script that can predict where an object will land after shooting it and when it bounces.

For example, If an object is launched at Vector3(0,0,0) and the destination is set to Vector3(10, 15, 6), at a given angle x, how much force will it require to get there, and if it lands and bounces, the script should also be able to predict where it'll land again.

Please check: https://assetstore.unity.com/packages/tools/physics/trajectory-predictor-55752
I want it to work like that and but with the launch and distance calculation function

For example;

CalculateRequiredVelocityTo(Vector3 targetPosition) // Calculates the velocity or force required to be applied object to move it to the target position

Launch(Vector3 targetPosition) // Performs the launching of the object

The motion and calculations also have to take air resistance (drag) and object's mass into consideration.
The should be options to acceleration and deceleration.
Related categories: Android C# Programming Unity 3D Game Development Unity