Switching objects 01Unity.
Budget: $250 – $750 USD
Unity
I need help in creating a manager script for my project in Unity.
The project is based on the change of objects by the selection panel. The change is supposed to be in several different ways:
-shapekay change (Blender)
-destruction of objects
-calling new objects from Prefab
-destruction of Prefab
-animation of the Prefab
-using Prefab shapekey
-change of the material of the object
I created a script and model from primitives. I need to improve the script and add options that I have a problem with.
The project is to be able to download data from json files from the Internet. This file is to position the objects in the model. To export the settings in the json file. You have to do data saving.
I plan to make a mechanism for suggesting solutions (changes to existing facilities) with the appropriate condition of the existing object.
Ultimately, a mechanism for suggesting several levels/option of solutions is to be created there. One option will be state 0 and there are to be several change options. Each from the saved state 0.
This data must be able to be saved on a case-by-case basis and exported in a json file.
We will need to work out the camera movements.
In the upload- the films based on the primitives
I need help in creating a manager script for my project in Unity.
The project is based on the change of objects by the selection panel. The change is supposed to be in several different ways:
-shapekay change (Blender)
-destruction of objects
-calling new objects from Prefab
-destruction of Prefab
-animation of the Prefab
-using Prefab shapekey
-change of the material of the object
I created a script and model from primitives. I need to improve the script and add options that I have a problem with.
The project is to be able to download data from json files from the Internet. This file is to position the objects in the model. To export the settings in the json file. You have to do data saving.
I plan to make a mechanism for suggesting solutions (changes to existing facilities) with the appropriate condition of the existing object.
Ultimately, a mechanism for suggesting several levels/option of solutions is to be created there. One option will be state 0 and there are to be several change options. Each from the saved state 0.
This data must be able to be saved on a case-by-case basis and exported in a json file.
We will need to work out the camera movements.
In the upload- the films based on the primitives