Stylized 3D Character for Unity
Budget: $25 – $40 USD
Job Description:
We are developing a stylized 3D adventure game in Unity 6 and are looking for a skilled 3D artist or technical artist who can help us prepare and import 1 stylized characters into Unity for full use in gameplay (2 more will come later) .
The character is already designed and available in image/concept form. You will either help us convert them into rigged 3D models or assist in integrating ready-made models into Unity.
Scope of Work:
- Prepare stylized 3D characters (similar to Pixar/Disney style) for Unity
- Rig character for animation (Humanoid Rig – compatible with Unity Animator)
- walk and idle animations
- Apply proper materials and shaders (HDRP preferred)
- Add blendshapes (facial expressions including eyes / speech-ready)
- Optimize models (25-50K polygons) for performance (PC support)
- Ensure correct scaling, pivot, and animation retargeting
- Export in .fbx, .glb, or .prefab formats for Unity 6
Requirements:
- Experience in Unity 3D (Unity 6 preferred)
- Proficient in Blender, Maya, or similar 3D software
- Experience with stylized character design (Pixar-like or cartoony style)
- Ability to rig and skin characters for animation
- Knowledge of Unity's Animator Controller and Humanoid setup
- Good communication and version control habits
Bonus Skills:
- Knowledge of lip-sync tools or blendshape systems
- Experience with HDRP shaders and lighting
- Background in narrative or detective-style games
Deliverables:
- 1 x Game-ready character imported into Unity
- A fully configured prefab (animation-ready)
- Any required documentation (rig structure, blendshape list, etc.)
Timeline:
- We aim to complete this stage within 3 days.
- Please mention your availability.
Budget:
- Please submit your total character rate.
- We're open to fixed-price arrangements.
Attachments:
- Sample character concepts (attached upon application)
- References for target art style
* reference image ıs attached. When you awarded, we will share the similar style character.
We are developing a stylized 3D adventure game in Unity 6 and are looking for a skilled 3D artist or technical artist who can help us prepare and import 1 stylized characters into Unity for full use in gameplay (2 more will come later) .
The character is already designed and available in image/concept form. You will either help us convert them into rigged 3D models or assist in integrating ready-made models into Unity.
Scope of Work:
- Prepare stylized 3D characters (similar to Pixar/Disney style) for Unity
- Rig character for animation (Humanoid Rig – compatible with Unity Animator)
- walk and idle animations
- Apply proper materials and shaders (HDRP preferred)
- Add blendshapes (facial expressions including eyes / speech-ready)
- Optimize models (25-50K polygons) for performance (PC support)
- Ensure correct scaling, pivot, and animation retargeting
- Export in .fbx, .glb, or .prefab formats for Unity 6
Requirements:
- Experience in Unity 3D (Unity 6 preferred)
- Proficient in Blender, Maya, or similar 3D software
- Experience with stylized character design (Pixar-like or cartoony style)
- Ability to rig and skin characters for animation
- Knowledge of Unity's Animator Controller and Humanoid setup
- Good communication and version control habits
Bonus Skills:
- Knowledge of lip-sync tools or blendshape systems
- Experience with HDRP shaders and lighting
- Background in narrative or detective-style games
Deliverables:
- 1 x Game-ready character imported into Unity
- A fully configured prefab (animation-ready)
- Any required documentation (rig structure, blendshape list, etc.)
Timeline:
- We aim to complete this stage within 3 days.
- Please mention your availability.
Budget:
- Please submit your total character rate.
- We're open to fixed-price arrangements.
Attachments:
- Sample character concepts (attached upon application)
- References for target art style
* reference image ıs attached. When you awarded, we will share the similar style character.