Standalone 3D Simulation Editor Development
Budget: $250 – $750 USD
I need an experienced Unity developer to create a standalone 3D simulation editor using the Runtime Editor from Unity. The editor should be equipped with various tools and features for robust simulation capabilities.
Key Features:
- Object Manipulation: Users should be able to manipulate 3D models within the editor.
- Physics Simulation: The editor should incorporate realistic physics for an immersive simulation experience.
- Environment Creation: Users should have the capability to create diverse environments within the editor.
The primary focus will be on:
- Manipulating 3D Models: The editor should enable the manipulation of various 3D models.
- Working with Static and Animated Models: The models utilized in the simulation will primarily be static and animated models.
Ideal Skills:
- Utilizing Unity and the Runtime Editor.
- Proficiency in creating user-friendly tools and features for a simulation editor.
- Strong understanding of physics simulation in 3D environments.
- Experience working with both static and animated 3D models.
Key Features:
- Object Manipulation: Users should be able to manipulate 3D models within the editor.
- Physics Simulation: The editor should incorporate realistic physics for an immersive simulation experience.
- Environment Creation: Users should have the capability to create diverse environments within the editor.
The primary focus will be on:
- Manipulating 3D Models: The editor should enable the manipulation of various 3D models.
- Working with Static and Animated Models: The models utilized in the simulation will primarily be static and animated models.
Ideal Skills:
- Utilizing Unity and the Runtime Editor.
- Proficiency in creating user-friendly tools and features for a simulation editor.
- Strong understanding of physics simulation in 3D environments.
- Experience working with both static and animated 3D models.