SVO ray casting algorithm implementatation in unity

Job ID: 36999542

Budget: $10 – $30 USD

The goal is to interpret code written in CUDA and make it work in an HLSL shader within Unity. The algorithm must comply with what is established in the document 'Efficient Sparse Voxel Octrees' available at research.nvidia.com.
Related categories: C Programming C# Programming CUDA Unity 3D OpenGL