3D Roguelike Game Development
Budget: £20 – £250 GBP
I'm looking for an experienced Unity game developer to create a hand of cards, logic similar to the rogue-like “clonizer” game.
I don’t have a game logic or anything at the moment but I need a working hand of cards (preferably 2d canvas). I have all the necessary game art which I’ll provide.
I need:
1- A card dragging and swap between each other mechanic similar to balatro. It needs to feel good, bug free and natural.
2- chosen cards should act like clonizer or slay of spire in a way if I chose a card to play a dotted line should appear from the card with the 3D object (what that card represents) spawning at my cursor so I can move around with that object on the board (think like I’m spawning a building and looking for a spot to place it). If I place it the card goes away as it is used. If I bring my cursor back to my hand of cards the line and the 3D object disappears, the card snaps back in my hand.
3- the cards and the hand manager should be open to changes, adding new cards with different visuals and descriptions as well as new 3D objects that they should spawn. (You don’t need to do all the implementation. I’ll do everything if the system is simple and working)
I’ll give you all the information you need about the project. The unity version I use, the art, and more explanation and support.
I don’t have a game logic or anything at the moment but I need a working hand of cards (preferably 2d canvas). I have all the necessary game art which I’ll provide.
I need:
1- A card dragging and swap between each other mechanic similar to balatro. It needs to feel good, bug free and natural.
2- chosen cards should act like clonizer or slay of spire in a way if I chose a card to play a dotted line should appear from the card with the 3D object (what that card represents) spawning at my cursor so I can move around with that object on the board (think like I’m spawning a building and looking for a spot to place it). If I place it the card goes away as it is used. If I bring my cursor back to my hand of cards the line and the 3D object disappears, the card snaps back in my hand.
3- the cards and the hand manager should be open to changes, adding new cards with different visuals and descriptions as well as new 3D objects that they should spawn. (You don’t need to do all the implementation. I’ll do everything if the system is simple and working)
I’ll give you all the information you need about the project. The unity version I use, the art, and more explanation and support.