Rewrite native SDK in Unity
Budget: $50 – $150 USD
We need to make a new blank project inside Unity and make a iBeacon connection to scan iBeacons and read accelerometer data (X/Y/Z) and show that data from accelerometer on display.
We're using this sensors: https://www.kkmcn.com/asset-tracking-beacon-k5
There is native iOS/Android SDK for help: https://github.com/kkmhogen/kbeaconlib2 (we can not use native SDK's because this part needs to be inside Unity and not seperated for each platform)
My Questions:
1: Do You have any sensor at home/office/workplace to test this? Or how will You do that
2: do you have experiences with nRF52 chips? because I think this is mandatory to understand what we need here
3: Do you have nrf52 chips?
We're using this sensors: https://www.kkmcn.com/asset-tracking-beacon-k5
There is native iOS/Android SDK for help: https://github.com/kkmhogen/kbeaconlib2 (we can not use native SDK's because this part needs to be inside Unity and not seperated for each platform)
My Questions:
1: Do You have any sensor at home/office/workplace to test this? Or how will You do that
2: do you have experiences with nRF52 chips? because I think this is mandatory to understand what we need here
3: Do you have nrf52 chips?