Rewrite native SDK in Unity
Budget: €30 – €250 EUR
We need to make a new blank project inside Unity and make a iBeacon connection to scan iBeacons and read accelerometer data (X/Y/Z) and show that data from accelerometer on display.
We're using this sensors: https://www.kkmcn.com/asset-tracking-beacon-k5
There is native iOS/Android SDK for help: https://github.com/kkmhogen/kbeaconlib2 (we can not use native SDK's because this part needs to be inside Unity and not seperated for each platform)
We're using this sensors: https://www.kkmcn.com/asset-tracking-beacon-k5
There is native iOS/Android SDK for help: https://github.com/kkmhogen/kbeaconlib2 (we can not use native SDK's because this part needs to be inside Unity and not seperated for each platform)
Related categories:
Mobile App Development
C# Programming
Embedded Software
Unity 3D
Embedded Systems