Realistic 3D Third-Person RPG Development in Unreal Engine
Budget: €250 – €750 EUR
I am looking for a 3D Unreal Engine developer to create an open-world game designed for live performances, integrating with TouchDesigner and Ableton. The game will feature one playable character and several procedurally animated creatures that react to sound and music.
Game Environment & Style
Option 1: A tropical or dark forest with alien-like creatures.
Option 2: A horror-style game set in an eerie building with unsettling creatures.
Core Features & Interactions
Exploration: The player can freely navigate the world.
Swimming / Flying
Look-Based Interactions: Focusing on animals or objects triggers reactions.
Sound-Driven Environment: Creatures and environmental elements react to music.
Creature Behavior:
When the player focuses on an animal, it remains in place for 1 minute.
During this time, the player manipulates music, affecting lights and creature behaviors.
After 1 minute, the creature escapes, prompting further exploration.
Gameplay: 1 Hour
Integration Requirements
TouchDesigner: real-time procedural visuals.
Ableton: To synchronize music-driven game mechanics.
The game will serve as an interactive visual component for live performances, where the audience may also control aspects of the experience.
Game Environment & Style
Option 1: A tropical or dark forest with alien-like creatures.
Option 2: A horror-style game set in an eerie building with unsettling creatures.
Core Features & Interactions
Exploration: The player can freely navigate the world.
Swimming / Flying
Look-Based Interactions: Focusing on animals or objects triggers reactions.
Sound-Driven Environment: Creatures and environmental elements react to music.
Creature Behavior:
When the player focuses on an animal, it remains in place for 1 minute.
During this time, the player manipulates music, affecting lights and creature behaviors.
After 1 minute, the creature escapes, prompting further exploration.
Gameplay: 1 Hour
Integration Requirements
TouchDesigner: real-time procedural visuals.
Ableton: To synchronize music-driven game mechanics.
The game will serve as an interactive visual component for live performances, where the audience may also control aspects of the experience.