Racing Simulator Completion in Unity
Budget: £20 – £250 GBP
I need urgent assistance to finalize a physics-based racing simulator in Unity. The user should be able to customize the physics of up to 10 cars, which then train in a racing environment utilizing a genetic algorithm. Each car is equipped with its own neural network.
Tasks include:
- Completing the physics customization
- Finalizing the genetic algorithm implementation
- Fine-tuning the neural network training
The racing scene is designed such that each generation lasts a maximum of 2 minutes, or until all cars are destroyed due to collisions or erratic movements. During training, users can track each car's progress and stats in real time. Once training is complete, users are taken to a race scene with a live leaderboard.
I have a stringent deadline of less than 24 hours for this project. Your experience with Unity, and expertise in AI, particularly in genetic algorithms and neural networks, will be key to successfully completing this project.
Tasks include:
- Completing the physics customization
- Finalizing the genetic algorithm implementation
- Fine-tuning the neural network training
The racing scene is designed such that each generation lasts a maximum of 2 minutes, or until all cars are destroyed due to collisions or erratic movements. During training, users can track each car's progress and stats in real time. Once training is complete, users are taken to a race scene with a live leaderboard.
I have a stringent deadline of less than 24 hours for this project. Your experience with Unity, and expertise in AI, particularly in genetic algorithms and neural networks, will be key to successfully completing this project.