Puzzle Game Development in Unity 2D
Budget: $10 – $30 USD
I'm seeking a skilled developer to help me create an small Android puzzle game.
Originally developed in Godot, the advertisements couldn't be displayed. Now planning to redo it using Unity. Unity version is 2020.3.34f1c2.
Interface and operations refer to https://play.google.com/store/apps/details?id=org.godotengine.androidgame1115.
I'll provide image resources. Finally, provide me with the program source code and the exported APK. Package named org.godotengine.androidgame1115.
Game flow is described in the document. Game over displays AdMob ads (using the latest SDK).
Game resources:
Each interface should be able to return to the main interface, add a return button at the top of each interface. Back.
Consider screen resolution; for interfaces, fill the phone screen without leaving black edges.
Also, consider the Target Time format, which should be hh:mm:ss, leading zeros included, e.g., 00:00:01 representing 1 second.
For the number at the bottom of each level, prefix it with the text: Left Times:
Display reward ads; after users click on the ads, reward them with an extra life..
I'm hoping to have this project completed as soon as possible.
The ideal freelancer for this project would have:
- Extensive experience with Unity for Android development
- A portfolio that demonstrates experience in developing puzzle games
- Quick and efficient work ethic with the ability to meet a fast deadline
I look forward to collaborating with a passionate and experienced Android game developer.
This is your chance to bring a new game to life and create something players will love!
Originally developed in Godot, the advertisements couldn't be displayed. Now planning to redo it using Unity. Unity version is 2020.3.34f1c2.
Interface and operations refer to https://play.google.com/store/apps/details?id=org.godotengine.androidgame1115.
I'll provide image resources. Finally, provide me with the program source code and the exported APK. Package named org.godotengine.androidgame1115.
Game flow is described in the document. Game over displays AdMob ads (using the latest SDK).
Game resources:
Each interface should be able to return to the main interface, add a return button at the top of each interface. Back.
Consider screen resolution; for interfaces, fill the phone screen without leaving black edges.
Also, consider the Target Time format, which should be hh:mm:ss, leading zeros included, e.g., 00:00:01 representing 1 second.
For the number at the bottom of each level, prefix it with the text: Left Times:
Display reward ads; after users click on the ads, reward them with an extra life..
I'm hoping to have this project completed as soon as possible.
The ideal freelancer for this project would have:
- Extensive experience with Unity for Android development
- A portfolio that demonstrates experience in developing puzzle games
- Quick and efficient work ethic with the ability to meet a fast deadline
I look forward to collaborating with a passionate and experienced Android game developer.
This is your chance to bring a new game to life and create something players will love!