Provide a solution for Unity 3D shadow problem

Job ID: 37734614

Budget: $10 – $30 USD

Hello everyone, this is specific so please read,

Who can provide a simple example Unity 3D model that can mimic a sun like object with shadows falling on a ground that is affected by the sun size (size of the source) while the light is emitted to all directions just like a point light?

Shadows must react to the size and distance of the emitting object, so if for example there is a sphere like the moon under the sun, if we increase the sun size, the shadow of the moon will get smaller, remember sunlight mist be to all directions

What is the solution to this? what is required is to make a dumb simple basic 3D model that solves this problem for PC or so

Regards
Related categories: Unity 3D Unity