Prototype VR app for Oculus Quest (using Unity)

Job ID: 32642736

Budget: $10 – $30 USD

Need a prototype app for Oculus Quest/Quest 2 headset developed in Unity.

Scene:
Small room with an exam table and humanoid model
Room size: approximately 4m x 4m
Posters on 3 walls and a large "display" on the other wall

Functions:
1) Move around the room using controllers (left joystick to glide (not teleport); right joystick to look left or right in 90° increments)

2) Control the humanoid model's joint angles by using hand controllers to grab the model's hands and arms, or feet and legs, and move them into various exercise postures such as leg raises, push-ups, bicep curls, etc.

3) Reset humanoid model's pose to initial, unmodified position using a controller button

4) Ability to cycle through humanoid's torso posture between the following (using simple UI or controller button):
a) Standing
b) Supine (On their back on the exam table)
c) Side-lying (On either left or right side of the body on the exam table)
d) Prone (On their stomach on the exam table)

5) Real-time display of joint angles at the hips, knees, ankles, shoulders, elbows, and wrists on the wall display.
(I will elaborate on angle reporting convention - only one axis per joint at the hips, knees, and ankles)

I will provide:
.fbx humanoid model (rigged)
.obj model of small exercise table (with materials)
3 .jpg images to put on the walls of the plain room as "posters"

Deliverables:
1) .apk for Oculus Quest/Quest 2
2) Project files (using Unity)
3) Video Screencapture of importing and setting up the .fbx humanoid model in the scene (loading, then applying materials/textures associated with model).

Timeline:
Delivery in 1 week = $40