Program events using Facebook SDK for UNITY for buying advertising campaigns.
Budget: $30 – $250 USD
Hello if you can program events using Facebook SDK for UNITY for buying advertising campaigns?
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Facebook SDK 14.1.0 for Unity Downloads
https://developers.facebook.com/docs/unity/downloads/
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//-- BEGIN order tasks to be performed:
i need these event for ads campaigns, (some of them are in standard events category?):
(configure, setup, implement and integrate source code in unity game)
1)new user install app
2)new user download app
3)user in first 30? days from install app buys in-app
4)user click first time "new game"
5)D7 retention
6)D2 retention
7)Use FB.Init to initialize
//-- END order tasks to be performed
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i will link and compile game by myself.
///////
then next:First 2 links are how to download SDK with a samples project
When you want to test this sample project in your FB account then when you connect app to FB then you will see black screen and it is OK because next step will be press manually "FB.Init" button in your sample game and then all will work OK. And some times you need to have in your smarthphone open developer options.
Next 3 links are how to fix ERRORS that all users have.
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2 LINKS:
https://developers.facebook.com/docs/unity/gettingstarted#sampleproject
https://developers.facebook.com/docs/unity/getting-started/android
///////
fix ERRORS (3 links):
https://github.com/facebook/facebook-sdk-for-unity/issues/426
https://forum.unity.com/threads/you-dont-have-android-sdk-setup-facebbok-sdk.835435/
youtube:Unity Facebook SDK Errors - Keystore - OpenSLL - JAVA HOME - Debug Hash key missing
https://www.youtube.com/watch?v=RzkkTjh6L8Y
///////
examples source code:
https://developers.facebook.com/docs/unity/reference/current
https://developers.facebook.com/docs/app-events/unity
https://developers.facebook.com/docs/unity/examples
///////////
(Use FB.Init to initialize the Facebook SDK for Unity.)
///////
Facebook SDK 14.1.0 for Unity Downloads
https://developers.facebook.com/docs/unity/downloads/
///////
//-- BEGIN order tasks to be performed:
i need these event for ads campaigns, (some of them are in standard events category?):
(configure, setup, implement and integrate source code in unity game)
1)new user install app
2)new user download app
3)user in first 30? days from install app buys in-app
4)user click first time "new game"
5)D7 retention
6)D2 retention
7)Use FB.Init to initialize
//-- END order tasks to be performed
///////////
i will link and compile game by myself.
///////
then next:First 2 links are how to download SDK with a samples project
When you want to test this sample project in your FB account then when you connect app to FB then you will see black screen and it is OK because next step will be press manually "FB.Init" button in your sample game and then all will work OK. And some times you need to have in your smarthphone open developer options.
Next 3 links are how to fix ERRORS that all users have.
/////////
2 LINKS:
https://developers.facebook.com/docs/unity/gettingstarted#sampleproject
https://developers.facebook.com/docs/unity/getting-started/android
///////
fix ERRORS (3 links):
https://github.com/facebook/facebook-sdk-for-unity/issues/426
https://forum.unity.com/threads/you-dont-have-android-sdk-setup-facebbok-sdk.835435/
youtube:Unity Facebook SDK Errors - Keystore - OpenSLL - JAVA HOME - Debug Hash key missing
https://www.youtube.com/watch?v=RzkkTjh6L8Y
///////
examples source code:
https://developers.facebook.com/docs/unity/reference/current
https://developers.facebook.com/docs/app-events/unity
https://developers.facebook.com/docs/unity/examples
///////////
(Use FB.Init to initialize the Facebook SDK for Unity.)