Procedural Animation Unity
Budget: $50 – $100 USD
Hello, I need to make animations whereby the characters have pre-recorded animations but move certain body parts based on IK relative to in-game elements, for example, push animation but while playing characters’ hands needs to move towards the object being touched based on its position while respecting IK rules or maybe falling if it loses balance.
In short, while the animations play in-game, certain bones need to move relative to positions of certain game objects positions (which change often) or even given Vector3 procedurally.
Also, I want their legs, chest and head to move too, basically all possible bones.
In short, while the animations play in-game, certain bones need to move relative to positions of certain game objects positions (which change often) or even given Vector3 procedurally.
Also, I want their legs, chest and head to move too, basically all possible bones.