Prevent incorrect floor height on view reset in Unity OpenXR project -- 2
Budget: $10 – $30 USD
I just created a blank VR project in unity, I set the XRRig "Requested Tracking Mode" to "Floor".
Everything is fin when I loauch the app but I a long press the oculus button on my controller (Quest 2 in quest link mode) and choose "Reset view" the floor goes to a wrong height which for me is a bug, however I need a work around as many games allow that button to set the X/Z center without changing the height.
I need either a code to detect the view reset and move the xrrig to stay at the right height, or either a minimal project that handle that correctly.
It must be a quick and cheap job for someone that already solved that issue and has just to copy paste his code.
Everything is fin when I loauch the app but I a long press the oculus button on my controller (Quest 2 in quest link mode) and choose "Reset view" the floor goes to a wrong height which for me is a bug, however I need a work around as many games allow that button to set the X/Z center without changing the height.
I need either a code to detect the view reset and move the xrrig to stay at the right height, or either a minimal project that handle that correctly.
It must be a quick and cheap job for someone that already solved that issue and has just to copy paste his code.