Oculus Quest updates to an existing Unity video streaming app

Job ID: 35049239

Budget: $30 – $250 USD

My video app is a video streaming app that shows a selection of videos and allows them to be played from a remote streaming provider. Most of the work is done, however there are additional requirements to add.

You need to use GitHub and commit often, and merge at times as another developer is also working on the project.

Must have access to an Meta Quest device. Let me know which one. You MUST have Oculus SDK experience.

Please say in your post that you understand this project requires, github and quest device, and Oculus SDK.

There is a video library browser, a bit like how you look through videos in Youtube360. Currently the thumbnails load in each time the screen loads, and are not cached from the server.

This task would be to add image thumbnail caching to the images that are downloaded so that each time the app is run or that thumbnail is requested, it uses local cache where possible. The aim is to reduce the load time of the application. Some of this work has already been started.

Very likely will provide more tasks on successful completion.
Related categories: C# Programming Unity 3D Oculus Mobile SDK