Need help for unity shader graph transparent texture combine
Budget: $10 – $30 USD
I have a psd file with diffrent layers- all have alot of transparency.
Now I want to add all those images as textures in a URP-unity layer.
I did combine 6 images that way that 3 preprocesses textures are left.
Now I need your help to bomine all these three textures to a final one which looks the same as the result in my psd file.
The problem is transparency - I am stuck.
1) The output MUST look like in photoshop.
2) you may not change the shader inputs - you can change all the shader calculation if you want.
3) the output must be a texture
PICE: 30€ if it works. 50€ if you pimp it so it also generates useful metallic maps
Now I want to add all those images as textures in a URP-unity layer.
I did combine 6 images that way that 3 preprocesses textures are left.
Now I need your help to bomine all these three textures to a final one which looks the same as the result in my psd file.
The problem is transparency - I am stuck.
1) The output MUST look like in photoshop.
2) you may not change the shader inputs - you can change all the shader calculation if you want.
3) the output must be a texture
PICE: 30€ if it works. 50€ if you pimp it so it also generates useful metallic maps