I Need a Unity Developer
Budget: $30 – $250 CAD
In this assignment students will continue to work to take their original idea and what they have learned from assignment 1 to make a digital prototype of their game idea using Unity, Twine, or another engine they are familiar with. This is not an attempt to directly translate the game from assignment 1, but to explore the medium and the ways different game mediums impact design processes. For example, this prototype will most likely be a solo experience which will be a fundamentally different experience than your first game.
The final piece will be a video showcasing your working game, either as a trailer or as a walkthrough experience. This video will need to be embedded on a website that contains the other deliverables of the assignment including a hero image, the design intent, and some reflections or process documentation.
Basically, I took a first-year course called DIGF-1007-001 Intro to Game Design as one of my elective courses. I am thinking of a simple first-person shooter game. Nothing fancy, I just need to pass the course. Also, I need a script about design intent ect, to read to present the game with my own voice, because the professor requires it, and a website. I can attach the first assignment so you know what we began with, but this assignment does not have to relate to.
Assignment 1:
In this assignment students will work out an idea they want to carry forward for the rest of the class. Additionally, students will start engaging with popular ideas of “what is a game”. The deliverables for this assignment are 2 fold - a selected and completed madlib from the list below and a short statement supporting or rebutting one of the presented ideas of what defines a game.
The Madlibs
These are necessarily abstract to allow explorations of theme and experience throughout the jams. It is recommended to individually complete 5 each before selecting one to move forward with for the duration of the class. Feel free to complete the same madlib multiple times.
I want to make a game where players [verb], that evokes feelings of [aesthetic experience]
Example: I want to make a game where players dance that evokes the feeling of getting kicked in the shin.
A game about [topic] where players [verb] . We play it to [goal] and feel [emotion].
Example: A game about death where players fidget. We play it to defeat a monster and feel upset.
I want to replicate the experience of [character], but in [piece of media].
Example: I want to replicate the experience of Barney, but in Resident Evil
Avoid using game genre types or specific mechanics in your madlib generation as these details will come out as you are making your prototypes and may be very different between each jam. Game 1 may be a storytelling game and game 2 maybe be a high score centered arcade game, leave room for this to be possible. Generate as many mad libs as you want until your team finds something they all find inspiring and fun to engage with.
Deliverable:
Completed game idea + what is a game statement
Rubric:
Idea is complete
Idea is broad and vague, but contains aesthetic goals and touchstones
Reference definition of game
Statement clear articulated groups design intent in regards to what makes a game
(Please let me know if you have any questions and concerns)
The final piece will be a video showcasing your working game, either as a trailer or as a walkthrough experience. This video will need to be embedded on a website that contains the other deliverables of the assignment including a hero image, the design intent, and some reflections or process documentation.
Basically, I took a first-year course called DIGF-1007-001 Intro to Game Design as one of my elective courses. I am thinking of a simple first-person shooter game. Nothing fancy, I just need to pass the course. Also, I need a script about design intent ect, to read to present the game with my own voice, because the professor requires it, and a website. I can attach the first assignment so you know what we began with, but this assignment does not have to relate to.
Assignment 1:
In this assignment students will work out an idea they want to carry forward for the rest of the class. Additionally, students will start engaging with popular ideas of “what is a game”. The deliverables for this assignment are 2 fold - a selected and completed madlib from the list below and a short statement supporting or rebutting one of the presented ideas of what defines a game.
The Madlibs
These are necessarily abstract to allow explorations of theme and experience throughout the jams. It is recommended to individually complete 5 each before selecting one to move forward with for the duration of the class. Feel free to complete the same madlib multiple times.
I want to make a game where players [verb], that evokes feelings of [aesthetic experience]
Example: I want to make a game where players dance that evokes the feeling of getting kicked in the shin.
A game about [topic] where players [verb] . We play it to [goal] and feel [emotion].
Example: A game about death where players fidget. We play it to defeat a monster and feel upset.
I want to replicate the experience of [character], but in [piece of media].
Example: I want to replicate the experience of Barney, but in Resident Evil
Avoid using game genre types or specific mechanics in your madlib generation as these details will come out as you are making your prototypes and may be very different between each jam. Game 1 may be a storytelling game and game 2 maybe be a high score centered arcade game, leave room for this to be possible. Generate as many mad libs as you want until your team finds something they all find inspiring and fun to engage with.
Deliverable:
Completed game idea + what is a game statement
Rubric:
Idea is complete
Idea is broad and vague, but contains aesthetic goals and touchstones
Reference definition of game
Statement clear articulated groups design intent in regards to what makes a game
(Please let me know if you have any questions and concerns)