Multiplayer 2D Game Physics Sync Expert Needed
Budget: $250 – $750 USD
I'm developing a 2D multiplayer game with client-side prediction and server reconciliation. The server is written in Node.js while the client uses Unity C#. I'm experiencing issues with physics synchronization between client and server, specifically with velocity calculations that cause noticeable desynchronization.
Key Issues:
- Velocity inconsistencies: These primarily occur during continuous movement.
- Desynchronization: This leads to an unbalanced gameplay experience.
Server-Client Communication:
- Velocity updates are being sent at intervals (e.g., every few frames).
Ideal Skills:
- Strong expertise in Unity C# and Node.js.
- Proven experience with multiplayer game development.
- Deep understanding of physics synchronization and client-server reconciliation.
- Prior experience with handling velocity inconsistencies in real-time games.
I need a skilled professional who can help resolve these physics synchronization issues and enhance the overall game experience.
Key Issues:
- Velocity inconsistencies: These primarily occur during continuous movement.
- Desynchronization: This leads to an unbalanced gameplay experience.
Server-Client Communication:
- Velocity updates are being sent at intervals (e.g., every few frames).
Ideal Skills:
- Strong expertise in Unity C# and Node.js.
- Proven experience with multiplayer game development.
- Deep understanding of physics synchronization and client-server reconciliation.
- Prior experience with handling velocity inconsistencies in real-time games.
I need a skilled professional who can help resolve these physics synchronization issues and enhance the overall game experience.