Monetize Unity Windows Game

Job ID: 37726660

Budget: $30 – $250 USD

I'm looking for a skilled Unity developer to enhance my game with monetization features and engagement mechanics. Here is what I need:

- Integrate video ads that players can watch in exchange for in-game rewards.
- Develop a dynamic battle pass system, updated seasonally, that includes both free and paid tiers of content.
- Create an in-game store for purchasing items and skins, with consideration to user experience and game economy balance.
- Implement a robust in-game currency system and auction house, allowing players to trade items securely.

Ideal skills for this project:
- Proficient in Unity and C# programming
- Experience with ad integration and monetization strategies in games
- Familiarity with creating in-game stores and currency systems
- Knowledge of implementing user engagement features like battle passes
- A good understanding of UX/UI design for games
- Previous work on Windows platform games

I am excited to work with someone who shares a passion for creating engaging gaming experiences and has a track record of successful monetization implementations. If you are that person, I look forward to your bid and collaborating to make my game more fun and profitable.


This project uses a Unity asset called Ummorpg remastered as a base to the project, please look this up on the Unity asset store and click on the documentation linked in the description to familiarize yourself with how the project works to ensure you can jump in to start working on it if we hire you

You do not need to own the asset, we will invite you to join our remote Unity team so you can add the remote project via Unity hub.

You will be paid the agreed amount, as well as 10% of all earnings (ongoing) from in game purchases for helping to build the system