Modify "PixelSurface" Unity Asset Store to fully integrate with Unity Colliders2D (Box2D physics)

Job ID: 36194595

Budget: $10 – $100 USD

Modify "PixelSurface" Unity Asset Store to fully integrate with Unity Colliders2D (Box2D physics).
- PixelSurface asset files will be provided
- Must adapt the asset to detect any 2D colliders so the world reacts accordingly
- Must not generate garbage collection while adapting the library

For example we want to add a shape that uses a BoxCollider2D or PolygonCollider2D using a Rigidbody so when the gameobject moves through the pixels they react to those colliders.

It MUST BE a 2 way implementation.
Rigidbody2D must be able to interact with the sand pixels for example by placing a CapsuleCollider2D on top of the sands and it must be able to stand on top of the specified sand types (For example ignore a given type of sand and only interact to one type of solid sand).
Related categories: C# Programming Unity 3D Physics